on exitFrame global TexH ,MovH set the puppet of Sprite 5 to true set the stretch of sprite 5 = false set the castNum of sprite 5 to the number of cast "01-DeckA" put the width of cast "01-DeckA" -628 + MovH*2 into TexH if the mouseDown =true then go to the frame end if end on exitFrame global MovH,TexH if the mouseDown =true and rollover(5) then set the locH of sprite 5 to the locH of sprite 5-4 else if rollover(5) then set the locH of sprite 5 to the locH of sprite 5-MovH*2 else if the mouseDown =true then go to the frame else set the locH of sprite 5 to the locH of sprite 5-MovH end If if the locH of sprite 5